Second test of outdoor augmented reality
After implementing some major source code improvements, here is the video of our second development test of outdoor augmented reality system.
Same technology and principles were used as in the first test with a couple of important code upgrades & optimizations. Because of low frame rate in the previous testing, we developed an API that enables/provides faster system response, which results in a better frame rate of 20-40 fps. The code was optimized by using multiple threads in runtime. Also, easier and more efficient access to raw sensor data access was implemented as a part of the new framework.
Technologies used: Piksi RTK Kit, Oculus Rift, Unity 3d (Visual Studio C#), Stereo camera rig