The main goal of the project is to implement a working prototype of a wearable augmented reality system in outdoor environment, showing that with today’s technological advancements such a system is viable (proof of concept prototype), and with tomorrow’s refined technology can become commercial in next 2-3 years.
Project’s final product will be an integrated system which will consist of a VR helmet upgraded with precise positioning equipment (which will track user’s head movement in 3 translational degrees of freedom) and with additional position- and/or rotation- determining sensors (which will track 3 rotational degrees of freedom and possibly further refine 3 positional degrees of freedom). This will allow for user’s view to be augmented with computer-generated 3D virtual objects placed in user’s environment, fixed in space relative to user’s head movement.


Long-term goal (2017/2018), where this project is the first step, is to seamlessly enrich objective (visual and audial) reality around the user (wearer) in outdoor environment with computer-generated virtual elements, to create an immersive environment around user that looks and sounds “real”. This will create completely new possibilities of augmented reality usage in various industries like entertainment (virtual theme parks & competitive/gaming stages), tourism (augmented landmarks with virtual historical dynamic content), architecture (walking through virtual building renderings with real sense of space, dimensions and distance), security (e.g. filtering and enhancing firefighter’s vision with real-time sensor data in low-visibility environments), etc.


Track our project’s progress here
Milestone 1 – Video-only integration prototype 100%
Milestone 2 – Outdoor coarse positioning 100%
Milestone 3 – Outdoor fine positioning & rotation 100%
Milestone 4 – Sensor fusion & final prototype 100%


Scientific Research

Project builds upon newest scientific research (sensor fusion and display algorithms applied to VR/AR systems, terrestrial precise positioning) and 2 pre-commercial disruptive technologies based on industrial research which will reach their full potential in next 2-3 years.


Previous scientific research:

  • AR Rift Project – University College London (Department of Computer Science)
  • Project Holodeck – USC Viterbi School of Engineering (Department of Computer Science)
  • AR Quake – University of South Australia (Wearable Computer Lab)


Examples of industrial research and pre-commercial technologies:

  • Oculus Rift, Sony Morpheus – VR helmets
  • Locata Ltd – terrestrial precise positioning technology
Secondary Goals

During the course of the project, the most important secondary goals are to: get technical knowledge about augmented reality software development and sensor fusion, to be able to become a knowledge-based industry player in the segment of augmented reality systems in Europe transfer technical knowledge to local experts about precise positioning system implementation and configuration.

Tertiary Goals

The tertiary goals are to:

  • scientifically study the applications of sensor fusion algorithms to produce the most precise result possible for the system
  • scientifically study the influence of augmented reality systems on human perception, psychology and body movement, and
  • scientifically study the various precise positioning system setups in coordination with leading scientific authorities

Investing in Europe’s future

Project funded by the European Union – European Regional Development Fund
Project co-funded by Polytechnic of Medjimurje in Cakovec, Infigo IS d.o.o. and Republic of Croatia
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